Act II
Theaters of War
The invasion splits into four critical theaters. Each plays a vital role in the battle for the Coastal Keep. Choose wisely — your theater will shape the fate of Amn.
⚔️
Beach Landing - General Assault
Shock force and distraction
Brutal, relentless, high casualties
☄️
Beach Landing - Siege Train
Strategic enablers
Precision under fire
🌀
Portals & Bridges
Force multiplier
Surgical, tense, isolated
🐦🔥
Air Battle - Sky Control
Air superiority
Fast, dangerous, cinematic
Strategy
No Theater Stands Alone
Success or failure in one theater directly affects all others. The invasion is a coordinated effort — every victory creates opportunities, every setback adds pressure.
| Theater | Success Helps | Failure Hurts |
|---|---|---|
| General Assault | Siege Train, Portals & Bridges | All theaters |
| Siege Train | Act III - Final Battle | Act III - Final Battle |
| Portals & Bridges | General Assault, Siege Train | General Assault, Siege Train |
| Air Battle | All theaters | All theaters |
Choose Your Theater
Ready to join the fight? Sign up for your preferred theater and prepare for war.
Sign Up Now