Mission Briefing
Operation Golden Sword
Full-scale amphibious invasion of the Shadow Coast. Primary target: The Coastal Keep.
Mission Overview
Operation: Golden Sword
Type: Full-Scale Amphibious Invasion
Theater: Sword Coast, Kingdom of Amn
Primary Target: The Coastal Keep
Enemy Force: The Iron Conclave
Enemy Commander: High Forgemaster Tharûm Blackmantle
H-Hour: Dawn, Day of Assault
"The goal is not to reclaim Amn in a single battle. The goal is to break it."
— War Council Directive
Tactical Map
Landing Zones
Juno Beach
Theater 1 — General Assault
Primary landing zone. Shock troops will establish beachhead and draw enemy attention while siege forces land at Gold.
Gold Beach
Theater 2 — Siege Train
Secondary landing zone. Siege engines and heavy equipment will land here under cover of the main assault.
Watch Tower
Theater 3 — Portals & Bridges
Portal entry point behind enemy lines. Resistance-held position. Critical objective: reach and secure the Pegasus Bridge before enemy demolition teams destroy it.
Contested Airspace
Theater 4 — Sky Control
Full aerial theater above all landing zones. Enemy wyverns, gyrocopters, and war-mages must be neutralized. Once air superiority is achieved, units will land to reinforce the Pegasus Bridge.
Weather Forecast
Conditions: Overcast, Low Cloud Cover
Visibility: Reduced (60ft at dawn)
Wind: 15-20 knots, NNW
Sea State: Moderate Swells (3-5 ft)
Tide: Rising — favorable for landing craft
Sunrise: 0547 hours
Advisory: Cloud cover will provide concealment during approach but may hinder air support coordination. Arcane weather manipulation by enemy forces possible.
Strategic Objectives
Primary Objectives
- • Establish beachhead on Shadow Coast
- • Achieve air superiority over landing zones
- • Secure Pegasus Bridge before demolition
- • Deliver siege engines to the Coastal Keep
- • Capture the Coastal Keep
Secondary Objectives
- • Destroy enemy signal towers
- • Eliminate enemy commanders
- • Disrupt arcane communications with Athkatla
Intelligence
Enemy Forces
Expected Resistance
- • Duergar infantry and engineers
- • Orc shock troops and berserkers
- • Fortified beach emplacements (the "Amnian Wall")
- • Anti-landing barricades and beach obstacles
- • Arcane artillery positions
Aerial Threats
- • Wyvern cavalry squadrons
- • Duergar gyrocopters
- • War-mage spellcasters
- • Shadow-forged bombers
- • Bound elemental strikes
High-Value Targets
- • The Warmagus (Keep Commander)
- • Arcane relay stations
- • Signal beacon towers
- • Siege engine emplacements
- • Enemy command posts
Warning: Intelligence suggests the Warmagus possesses contingency protocols. Expect escalating resistance as forces approach the Keep. All units maintain combat readiness through final assault.
Strategy
Two Acts, One Objective
Act II — The Iron Tide
Initial landings. Beach forces storm the shore, portal team infiltrates behind enemy lines, air units fight for control of the sky.
Act III — The Bridge
All four theaters converge on the Pegasus Bridge. The portal team disarms it, air units block reinforcements, beach forces break through to link up.
All theaters are interconnected. Success or failure in one zone directly impacts conditions across the entire operation.
| Theater | Act III Role | If They Fail |
|---|---|---|
| Juno Beach (T1) | Break through to the bridge | Siege Train trapped, link-up fails |
| Gold Beach (T2) | Haul siege engines up Hoc's Point | Keep becomes nearly impregnable |
| Watch Tower (T3) | Disarm the bridge demolitions | Bridge destroyed, invasion stalls |
| Airspace (T4) | Block enemy reinforcements | Portal team overwhelmed at bridge |
Final Orders
Strike fast. Strike hard. The Iron Conclave expects a siege — give them a hurricane.
If the invasion stalls, the Conclave's response will be overwhelming. This is not a battle for glory. It is a race against consolidation.
For Amn. For Freedom.