You escort the siege engines that will crack the Coastal Keep. Without these weapons, the assault becomes a grinding war of attrition. But first, you must get them off the beach.
Key Tension
The siege engines are slow and vulnerable. Getting them up the sandy bluffs of Hoc's Point requires ingenuity. Losing them is catastrophic.
Objectives
Act II — The Iron Tide
Land the Siege Engines
- ● Land catapults and trebuchets on Gold Beach
- ● Protect siege engines from enemy fire
- ● Begin moving equipment inland
Act III — The Bridge
Climb the Bluffs
- ● Haul massive siege engines up the sandy bluffs of Hoc's Point
- ● Get creative — winches, magic, beasts of burden, or brute force
- ● Protect the equipment from saboteurs while vulnerable
- ● Cross the Pegasus Bridge and advance to the Keep
Secondary Objectives (Optional)
- ○ Salvage enemy siege equipment
- ○ Establish supply lines
Consequences
If You Succeed
- ✓ Siege engines reach the Keep
- ✓ Faster breach in Act IV
- ✓ Shorter, less lethal final assault
If You Fail
- ✗ Keep becomes nearly impregnable
- ✗ Act IV shifts toward attrition or sabotage
- ✗ Casualties spike dramatically
Theater Connections
Your Success Helps:
- • Act IV - Final Battle
Your Failure Hurts:
- • Act IV - Final Battle
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